OK so picked up Resident Evil Revelations 2, I will try and keep this spoiler free, or as spoiler free as I can without breaking the idea of what I’m trying to say.
Got to say I’m impressed aside from desperately wanting to put a bullet in Moiras head, much like I did with what’s her name from RE4 as well? But mayhap that’s just the impatient adult in me wanting to eliminate the whining teen, who knows maybe she’ll surprise me later?
First notes are that I like the style it has early Resident Evil creep factor, something they seem to capture well in the Revelations series, We are given Claire Redfield from the main franchise cast in this one, which is awesome, who doesn’t love Claire and a new organisation Terra Save, seriously makes me long for Umbrella and STARS I’m losing track of those involved now, between Neo-Umbrella, Tricell and BSAA I’m fairly sure there are plucking acronyms and organisations out of thin air! Still the first scenes brought back some memories, namely those of Claire in Code Veronica, which was the last real Resident Evil in many ways, second up the creepy prison is lots of fun with a few puzzle solving systems in place as well, including good old run halfway around the level to come back style ones!
The enemies on the other hand, just don’t seem truly terrifying, maybe I’m just a fan of a good old licker and a horde of undead, these Uroboros clone cross things just don’t do it for me, while they are tough and the axe wielding heavy guys are a little unnerving, and take some serious hammer to put down, the regular scary enemies just aren’t scary!
On the other hand the story is again told with the irritating mysterious voice been a royal pain the ass pretty quickly, the story has potential including the odd twist at the end.
Barry has a child as a tag along? Sounds very familiar don’t it? And yes Barry Burton makes his RE in game debut as a campaign character a lot of us had been waiting for this, he gets a kid with psychic powers as a partner, which isn’t too bad, she has her uses, it was her power that let me figure how to take down the enemies you get thrown in his campaign, her power will pinpoint its weak point which saves you a shed load of ammo! It’s weak point will glow a brighter yellow than the rest of it, hit this to reveal the balloon like weak point then pump another few rounds in to put it down, trust me when I say it took everything I had to put one down the regular way! The stories as ever lap over each other which is good a thing Capcom mastered a long time ago with Resident Evil, I look forward to the story as it unfurls though this episodic formula is kind of irritating.
I look forward to part 2 which I will be picking up fairly soon. So it’s a weighted balance between the old resident evil feel and creep factor vs the new un-scary enemies that just don’t make you nervous anymore, it has an added layer of tag team combat in that you can use the second partner, Moira or Natalia to stun the enemies as the main character drops them for you to finish them off fairly easily, which at least gives you another way to save ammo, which is back to conserve as best you can as it’s not in abundance in this one, well certainly not Claire and Moira, I was a little better off with Barry and Natalia.
Environments look good, and have an abundance of scare the pants off you potential, lock picking somehow made it into this game which is both new and fun. Each character has their part to play as ever, areas only reachable by one or the other, plenty of nasty traps awaiting those not paying attention and a skill tree that we are yet to see how it really unfolds. So there’s my thought on Part 1 catch me soon for part 2.